The 80/20 Path to Innovation: Lessons from Gandhi
A strategic framework for creative problem-solving.
In a world overflowing with challenges, innovative solutions are the key to progress. But how do we consistently generate groundbreaking ideas? Renowned thinker and author, David Epstein, offers a fresh perspective on creative problem-solving, drawing inspiration from the life and work of Mahatma Gandhi.
The 80/20 Rule: Prioritizing for Impact
Epstein introduces the concept of the “80/20 rule.” By focusing on the 20% of tasks that yield 80% of the results, we can maximize our impact and avoid getting bogged down in trivial details. This strategic approach, exemplified by Gandhi’s focus on nonviolent resistance, allows us to allocate resources efficiently and achieve significant outcomes.
Choice Mapping: A Deliberate Approach to Insight
Traditional brainstorming techniques often rely on spontaneous, unfiltered ideas. While this can be effective, Epstein advocates for a more structured approach called choice mapping. By systematically considering different options and their potential consequences, we can increase our chances of generating innovative solutions.
Learning from the Master: Gandhi’s Strategic Framework
Gandhi’s monumental challenge was to unite a diverse population and mobilize them against a powerful colonial force. To achieve this, he drew inspiration from various sources:
The Power of Nonviolent Resistance:Inspired by the British women’s suffrage movement, Gandhi recognized the effectiveness of nonviolent protest.
Community and Shared Purpose:Influenced by Tolstoy’s communal farms, Gandhi established ashrams to foster a sense of unity and shared purpose.
Cultural Resonance:By incorporating traditional Indian elements into his movement, Gandhi resonated with the masses and legitimized his cause.
The Salt March, a pivotal moment in India’s history, showcased the culmination of Gandhi’s strategic thinking. By combining these disparate elements into a coherent framework, Gandhi revolutionized the landscape of political activism.
Key Takeaways for Creative Problem-Solving
- Prioritize Effectively: Identify the core elements of your problem and focus on solving them first.
- Embrace Deliberation: Use choice mapping to systematically explore different options and their potential outcomes.
- Learn from the Past:Study the successes and failures of others to gain insights into effective problem-solving strategies.
- Synthesize Diverse Ideas: Combine seemingly unrelated concepts to create innovative solutions.
- Connect with Your Audience: Use language and symbols that resonate with your target audience to build support and engagement.
Applying Gandhi’s Lessons to Modern Challenges.
History encourages us to adopt a similar approach to our own problem-solving endeavors. By carefully analyzing the problem, identifying key components, and drawing inspiration from diverse sources, we can develop innovative and effective solutions.
Whether you’re a business leader, a social entrepreneur, or an individual facing personal challenges, the principles outlined in this article can help you navigate complexity and achieve your goals. By embracing strategic thinking, prioritizing effectively, and learning from the past, we can shape a brighter future.
Remote Working Culture - The Challenges and Perks
Embracing the design journey
In recent times, remote working has become the new norm for many design professionals. While this shift brings about its own set of challenges, it also presents exciting opportunities and perks. In this empathetic and thought-provoking blog, we will embark on a creative journey to explore the unique remote working culture in the design industry. Let’s dive in, reflect on the challenges we face, and celebrate the perks that make this journey a remarkable one. Following are a few takeaways from our experience.
Collaboration
“Alone, we can do so little; together, we can do so much.” – Helen Keller
Design thrives on collaboration and the free-flowing exchange of ideas. Remote work can sometimes make this collaborative spirit feel distant. Overcoming this challenge requires embracing digital tools that foster real-time communication, screen sharing, and virtual whiteboards. By leveraging technology, we can bridge the physical divide and nurture a culture of collaboration.
Flexibility
“Flexibility is the key to stability.” – John Wooden
Remote working offers the freedom to design our work environment and schedule. From working in our favourite pyjamas to creating a personalized workstation, flexibility becomes an artistic canvas that allows us to express our unique style. Embracing this perk can enhance our creativity, productivity, and overall work-life balance.
Distractions
“Concentrate all your thoughts upon the work in hand. The sun’s rays do not burn until brought to a focus.” – Alexander Graham Bell
Working remotely comes with its fair share of distractions. Whether it’s household chores, family members, or the allure of endless cat videos on the internet, staying focused can be a real struggle. To overcome this challenge, we must create dedicated workspaces, establish boundaries, and practice self-discipline. By bringing our focus to the forefront, we can channel our creative energy effectively.
Diverse Perspectives
“Design is thinking made visual.” – Saul Bass
Remote working opens up a world of possibilities by allowing us to collaborate with individuals from diverse backgrounds and locations. This cultural richness brings fresh perspectives, new ideas, and a broader understanding of design. Embracing these diverse voices can lead to innovative breakthroughs that transcend geographical boundaries.
Maintaining Work-Life Balance
“Balance is not something you find, it’s something you create.” – Jana Kingsford
Blurring the lines between work and personal life is a common challenge in remote work. As designers, we must consciously create a balance that allows us to recharge, nurture our passions, and avoid burnout. Establishing clear boundaries, practising self-care, and setting aside time for hobbies and personal growth are essential steps towards maintaining a healthy work-life equilibrium.
Global Connections
“The world is a book, and those who do not travel read only one page.” – Augustine of Hippo
Remote working has transformed our design journeys into global adventures. Through virtual conferences, online communities, and digital platforms, we can connect with designers from every corner of the world. Embracing these connections allows us to learn from different cultures, share experiences, and broaden our creative horizons.
Conclusion
Remote working culture in the design industry presents us with both challenges and perks. By nurturing a collaborative spirit, embracing flexibility, maintaining focus, valuing diverse perspectives, creating work-life balance, and expanding our global connections, we can transform these challenges into opportunities for growth and innovation. Let us embark on this creative journey with empathy, resilience, and a sense of fun, celebrating the ever-evolving world of remote design. Together, we can make our mark and shape a brighter future for the design industry.
Top 10 Design Tools That Will Simplify Your Design Process Copy
Boost Your Design Workflow with These Top 10 Design Systems for Improved User Experience
Design systems are all the rage and most articles talk about what they are and best practices for creating them. Aside from implementing design systems into your workflow, design systems are a tremendous untapped resource for learning how to create better user experiences and interfaces just by studying them!
What better way to understand how to design an e-commerce user flow than from Shopify or an iOS mobile app than from Apple?! These are what we call Design Patterns and great product designers know how to use these to inform the decisions they make with their designs. No need to reinvent the UX wheel when the best companies in the world have already paved the way tested them with actual users and published their UI/UX and product design methodologies online!
“Sometimes I think everything I draw is just a combination of all of the millions and millions of drawings I’ve seen.”
Try Design System Manager for yourself.
“Design systems provide a convenient, centralized, and evolving map of a brand’s known product territories with directional pointers to help you explore new regions.”
—Chris Messina, tech evangelist and former developer experience lead at Uber
What better way to understand how to design an e-commerce user flow than from Shopify or an iOS mobile app than from Apple?! These are what we call Design Patterns and great product designers know how to use these to inform the decisions they make with their designs. No need to reinvent the UX wheel when the best companies in the world have already paved the way tested them with actual users and published their UI/UX and product design methodologies online!
“Sometimes I think everything I draw is just a combination of all of the millions and millions of drawings I’ve seen.”
Google — Material Design System
Material Design is a comprehensive design system developed by Google. Google developed a treasure trove of simple, elegant design templates and style guides. Material is an adaptable design system — backed by open-source code — that helps teams quickly build high-quality digital experiences. It provides guidelines, components, and tools to create visually appealing and consistent user interfaces across different platforms.
Languages: Android, iOS, Other
Theming Support: Dark Mode, Design Tokens
Atlassian Design System
Use Atlassian’s end-to-end design language to create simple, intuitive and beautiful experiences. Atlassian Design System is a comprehensive design system developed by Atlassian. It provides design guidelines, components, and resources for building consistent and user-friendly products within the Atlassian ecosystem.
Languages: React
Theming Support: N/A
Microsoft — Fluent Design System
Fluent, an open-source, cross-platform design system, helps designers and developers create engaging product experiences with accessibility, internationalization, and performance. Microsoft’s Fluent Design System emphasizes immersive, intuitive, and responsive user experiences. Depth, motion, and transparency dominate. Microsoft’s Fluent UI principles, components, and tools. It provides a consistent and adaptable user interface across web, mobile, and desktop platforms.
Languages: React, TypeScript
Theming Support: Dark Mode, Design Tokens
Shopify — Polaris Design System
Polaris by Shopify. It combines the workflow of a designer and a developer—reusable elements and styles, packaged through code, for building admin interfaces. Polaris is Shopify’s design system that provides guidelines, components, and resources for creating consistent and delightful user experiences across Shopify’s platform. It focuses on simplicity, accessibility, and extensibility.
Languages: React, TypeScript
Theming Support: N/A
Ant Design System
Help designers/developers build beautiful products that are more flexible and work with happiness. Ant Design is a design system created by the Ant Design Team at Alibaba. It offers a wide range of reusable components, icons, and patterns for building high-quality, enterprise-level applications.
Languages: React, TypeScript
Theming Support: Dark Mode, Design Tokens
IBM — Carbon Design System
Carbon is IBM’s open-source design system for products and digital experiences. The Carbon Design System by IBM offers a set of design guidelines, UI components, and code patterns for creating enterprise-level applications. It emphasizes modularity, accessibility, and scalability.
Languages: Angular, React, Vue
Theming Support: Dark Mode
AWS Amplify
Official design system from Amazon Web Services. Amplify UI is an open-source design system with cloud-connected components and primitives that simplify building accessible, responsive, and beautiful applications. It is a complete solution that lets frontend web and mobile developers easily build, ship, and host full-stack applications on AWS, with the flexibility to leverage the breadth of AWS services as use cases evolve. No cloud expertise is needed.
Languages: iOS, Android, Web, Flutter, and React Native apps
Theming Support: Dark Mode, Design Tokens
Mailchimp
Having recently updated its branding and identity system, Mailchimp has been a long-time leader in user-friendly email marketing and has grown beyond email into an all-in-one marketing platform for small businesses. Mailchimp empowers businesses to grow while staying true to themselves. Their brand embodies what’s important to the Mailchimp team — a devotion to craft, a love of creative expression, and an obsession with quality.
Languages:
Theming Support: Dark Mode, Design Tokens
Lightning Design System (Salesforce)
Lightning Design System is Salesforce’s design system that provides a set of guidelines and components for building web and mobile applications within the Salesforce ecosystem. It promotes a consistent and efficient user experience. Salesforce pioneered cloud-based CRM software and has helped 150,000+ companies run more effectively. They deliver personalized experiences to your customers through integrated CRM that enhances marketing, sales, commerce, service, IT, and more.
Languages: React, TypeScript
Theming Support: Dark Mode, Design Tokens
Audi Design System
Audi user interfaces are as varied as their uses — from inspiring websites to applications for a particular service. The aim is to create varied solutions and a well-balanced, system-wide user experience — from the app to the vehicle. Joint standard components, modules and animations provide the basis for this.
Languages: N/A
Theming Support: Dark, light
Conclusion:
In conclusion, design systems have become a crucial tool for UX/UI designers in 2023. Companies like Airbnb, Uber, and IBM have paved the way by implementing their design systems, revolutionizing the creation and innovation process within their teams. Design systems offer more than just a collection of elements and code snippets; they provide a centralized and evolving map of a brand’s product territories, enabling efficient design management and process optimization.
By studying design systems created by leading companies like Google, Atlassian, Microsoft, Shopify, Ant Design, IBM, AWS Amplify, Mailchimp, Salesforce, and Audi, designers can gain valuable insights and learn from established design patterns and best practices. These design systems offer guidelines, components, and resources for building visually appealing, consistent, and user-friendly interfaces across various platforms.
Design systems are particularly important in the current landscape of millions of mobile and web apps, each with numerous screens. As organizations worldwide invest in digital transformation, reducing the time it takes to create new products becomes essential, and design systems play a significant role in achieving this efficiency.
As the design industry continues to evolve, keeping up with the top design systems and incorporating them into the workflow can significantly enhance the user experience and streamline the design process. By leveraging these design systems, designers can benefit from the tested methodologies and expertise of the world’s leading companies, ultimately improving their design practices and creating better user experiences.
Is the ability to code essential to succeed as a designer?
Today’s designers are under intense pressure to achieve unicorn status. Create a podcast now. Learn to be a “thinking leader,” whatever that means. Designers must acquire new abilities to succeed in today’s competitive design industry. Coding is a skill that is in high demand.
A lot of people are concerned about this. If you type “should designers” into Google, that’s the best indicator. Six of the most popular search queries address the question of whether or not designers need to know how to code.
The ability to write code is optional to be a successful digital designer. But, you should be familiar with the processes behind the creation and upkeep of digital products. Paints may be mixed to create new hues, and artists have this skill down well. Professional cooks have an arsenal of spices at their disposal. Any digital designer worth their salt will have a deep working knowledge of the technologies they use.
What do we mean by "code."
There is a tendency to generalise all programmers in the same way that one may generalise all designers. Developers can differ significantly in how they approach problems, their chosen processes, and the areas in which they may have developed expertise.
If you’re a designer working with developers, you must have a firm grasp of what they do and the environment in which they operate.
What goes on behind the screen?
Developers need to break out the parts of a design to learn how to put it together.
There are many steps between approving our ideas and seeing the finished output from the developers. When compared to humans, their thought processes are distinct. Yet, we can still have a conversation with them.
I’ve managed to avoid learning everything there is to know this far. I’m sure I’ll always be an expert on everything related to technology, as there are so many areas in which I need to be more knowledgeable. Because I want to keep things straightforward, I’ll go through the most memorable and helpful bits. There are essentially only three factors at play here:
- How does our interface gets built?
- What happens when the user pushes a button?
- Where the information we put into our interfaces comes from?
Components of the system
When we surf online, there is a lot of communication happening across the Internet between various devices worldwide.
The data we collect is stored on hundreds of servers in dozens of countries. Information may be transmitted worldwide in seconds using towers and satellites in Earth’s orbit. Thousands of miles of underwater cable carry gigabytes of data per second.
Unfortunately, we can only take in the world through our screens. That’s fine, by the way.
We aren’t engineers, so we aren’t usually the ones that handle it as designers to worry about how these relationships work. All that matters to us is providing helpful information to our customers as quickly and painlessly as possible.
In my career as a digital designer, I’ve gotten by with the following knowledge:
Interface design is our domain—location of controls, choice of aesthetic palette, and responsiveness to input. We have the right to make and enforce these policies. When we give developers our designs, they turn them into code.
Clients are what you use to construct and show user interfaces to end users. This is a catch-all phrase for any computer an individual uses. Mobile devices, computers, and electronic tablets. Devices of this type have adequate power to do some fundamental tasks but need help under greater demands. Try putting your phone into “Airplane” mode to see how ineffective it is, and you’ll get the idea.
Servers can be viewed as the “brains” of a product. These devices are large and robust enough to do complex tasks. To access data, client devices must communicate with servers over the Internet. A client will contact a server for resources when it needs them. Servers also have an advantage in speed when it comes to sophisticated tasks.
Information exchange between client and server must occur over the Internet. With the help of machines like yours, data can be transferred quickly around the globe.
The technology stack
The "stack" of a product is its collection of interdependent parts. Its environment is vast and intricate.
Among the best analogies I’ve come across from The Software Guild is to picture the IT stack as a burger. A burger must have specific ingredients, but the rest of the sandwich can be customised to the eater’s preferences. The burger in your product might have onions on it, or it might not. The patties were made by one programmer and the cheese by another.
Many technologies may make up the stack used by your design team. One example of a “design stack” might be the programmes Sketch, Framer X, Zeplin, Abstract, Adobe Illustrator, and Origami. You may replace Sketch with another programme, such as Figma. You may use Adobe XD to pool the talents of multiple designers.
Different kinds of developers
From a designer's perspective, there are only a few types of developers we are likely to meet in our day-to-day operations:
Maintaining a system like this requires several different kinds of people with a variety of talents between them. Most developers are the most comfortable working on a single component of the system, which gives them all different titles and roles.
Front end developers
Every one of us is collaborating with at least one front-end developer. These front-end technologies construct our layouts locally on the client’s machine. They share our enthusiasm for interfaces and are often trying out new approaches.
Developers for both desktop and mobile platforms are responsible for creating compelling user experiences. Even though they speak different languages and specialise in different areas, they all want the same thing.
If you’re a designer and someone asks if you know how to code, they’re probably looking for someone with this degree of proficiency.
Back end developers
People with this title will build the structure and logic of the system. They usually hold computer science or engineering degrees and are enthusiastic about robust and logical solutions. The parts of the experience that are separate from the interface usually belong to back-end developers. Things like quick loading times, secure data transfer, and robust data architecture.
We don’t work directly with them, but their work can directly impact what we can design.
Full stack developers
Developers can work on both the front and back ends of a system. They’re equal to our UX/UI designer role. Good ones are rare and highly sought after.
Data scientists
Designers can use analytics to see how our users are behaving, and data scientists are the ones who make this possible. They’re experts in condensing large amounts of data into critical insights using mathematical methods.
What should designers care about?
This is a lot of information, and I understand that. Your inquiry: "what is the minimum of this material I need to know to be useful?" sound familiar to me.
Your goal is to learn something to improve your work performance. Making a service or product to sell online? Practised use of CSS grids is essential. Keeping confidential data for your project? Learn the difference between public and private keys. Instead of becoming proficient in every conceivable field, focus on developing the skills and mindset that will allow you to succeed in various situations.
In retrospect, the following are among the most formative insights I’ve gained:
HTML
Programmers write web pages in a markup language called Hyper Text Markup Language. This allows users to have complete control over the look and feel of their websites by defining their preferred page structure, section roles, section contents, and element styles.
As an example, think about the text you just read. When this page loads, it looks like the image on the right when viewed in a web browser. The red information indicates mandatory data and metadata the client and server require to render this page correctly. Everything that makes us unique is listed in the orange box. In this day and age of abundant, freely available online materials, HTML may be quickly learned.
A solid understanding of the fundamentals is essential if you want to dabble in web design. The ability to practise on your machine using a programme like Brackets makes the process much more manageable.
CSS
We create a shared visual language for our goods during design, and developers do the same during development. To manage the appearance of their elements, they employ Cascading Style Sheets. Try viewing some websites with the CSS turned off to demonstrate the information’s importance.
With the example mentioned above, adding some CSS and making the page look fancier is simple. You can build a shared visual vocabulary for your page’s components with just a few lines of code.
Learning CSS can help you understand how challenging it is to make things look as fabulous as your designs. Sketch makes it simple to do what would be challenging to implement.
Javascript
JavaScript is a language that may be used in various contexts and is simple to learn. From developing a Sketch add-on to making web games, I’ve utilised Javascript for everything. To construct their portion of the product, some back-end developers even turn to Javascript frameworks like React and Angular.
For client-side work, Javascript’s primary function is to automate the process of making changes to HTML and CSS.
So, let’s review the last case. When I click the header, I want to be notified. Therefore I inserted an event there. The items on your page can respond to user interaction with just one line of code.
Javascript is covered in various courses, but the most straightforward approach to understanding how it fits in with HTML and CSS is simply playing around with it. Look at the results of other people’s trials and see what you can learn from them. Break down a few instances.
Mobile app development
I’m grouping together all aspects of app development under one umbrella for two reasons. First, I can only offer helpful guidance if I have experience in this area. Second, they are all very similar from the standpoint of a designer with no prior expertise.
App code rendering on mobile devices is distinct from web code rendering. The wide variety of modern technologies makes maintaining consistency far more challenging. Moreover, more complex user behaviours (such as swiping and gyroscopes) are now at your disposal.
Daily challenges can be overcome by tailoring your designs to each platform independently. You should familiarise yourself with the rules for both Android and iOS as soon as possible.
What do I need to know?
Designers who don't code only need to understand how to make things easier for their developer teammates
Ultimately, coding isn’t for everyone. If you’re exposed to this stuff in your daily workflow, you can remember it. There are a couple of shortcuts you can take to be able to think like a designer/developer without touching a single line of code:
Be empathetic towards developers.
Collaboration improves results and provides opportunities for mutual education. Designers and developers work together to accomplish the same goal. Getting the most out of your team is as simple as making a few adjustments to your usual procedures:
- Build in time for developers to contribute to the design process. Developers have some of the best ideas I’ve ever heard. Please include them in design reviews, brainstorming sessions, and user testing results as much as possible.
- Attend to their advice. When a programmer tells you they can’t implement your concept, it isn’t because they don’t like it. Some things are challenging to construct. Have a constructive attitude and collaborate to find a solution.
- Fight for them and win. The process of handing off your designs continues; you still need to be there for your team while they realise your vision. If adjusting just one detail may improve their lives, then it’s a no-brainer.
Try out some different tools.
Creating digital things is rarely as simple as our “drag and drop” workflow. When you’re coding, your hands seldom leave the keyboard since that’s how you construct everything.
Sometimes, we need tools to bridge the gap between our workflow and engineers.
- Webflow. You don’t need to know how to code to use this online tool, as it will generate your designs as a live HTML page. You can construct your website with pre-made components and customise its appearance as you see fit. If you want to learn more about CSS styling and components, this is the right tool.
- Origami. A Facebook-made prototyping app. It works well with Sketch, but I’m recommending it primarily because it will alter your approach to designing user interfaces. You won’t see them as patterns but rather as a structure of smaller parts.
- Framer. Just another prototyping tool that requires you to know your way around structure and code. It’ll take some getting accustomed to, but practising making your ideas into reality is excellent.
So what do I do now?
We may streamline our processes by learning the fundamentals of the tools we create interfaces for.
One thing that annoys me about expecting designers to make production-ready code is that it needs to cater to designers’ unique needs. If you want to make mobile apps, knowing HTML is a must. No one thinks you have to memorise this information; you can still use it if you don’t know how to fix your car’s engine. How would you use your knowledge of React as a print designer?
As creatives, we should only be satisfied with being the best at what we do. If something requires some research and development, that’s great. And if you don’t, that’s fine, too. If there is something you feel you need to know but don’t, go out and get it.
Top 10 Design Tools That Will Simplify Your Design Process
Accept nothing less than the best
It’s natural to pause at the year’s end and think about what we’ve accomplished and learned. Now is the time to reflect on our progress thus far and think about ways to enhance our efforts moving forward. Similarly, I’ve been contemplating the many design tools that have improved my workflow and forced me to think outside the box.
Thanks to these tools, which range from user-friendly software to carefully crafted templates, I’ve approached my work with a newfound level of sophistication and nuance. These programmes have given me the means to skillfully and precisely implement my ideas, whether working on an illustration or a comprehensive branding strategy.
In addition to their utility, these resources have also sparked a sense of curiosity, encouraging me to explore new design methodologies and techniques.
So without further ado, Let’s dive in.
xTiles
It is a fantastic tool that allows you to create a visual workspace for your ideas and projects. I created my dashboard in xTiles, which combines all my plans for the year/month/week, work projects, and all the notes I need to return to later. I appreciate the quick notes feature. It instantly syncs my notes from the mobile app to the web version. It’s perfect for people who need extra context and want to see the bigger picture to support their thinking, writing, or creativity.
Creatives love it for its simplicity and flexibility. So whether you’re a writer, artist, designer, or just someone with many ideas floating around in your head, xTiles is the perfect tool to help you stay organized and on track
Built for mars
Built for Mars are a renowned UX consultancy and a wealth of knowledge. With over 10000 hours of research compiled into 54 case studies, it is like a UX university without the fees.
They cover a wide range of topics and provide in-depth analysis from experts in the field.
They delve into the design and user experience elements contributing to the app’s high ratings and popularity. One example of their case studies is their analysis of an iOS app with an average rating of 4.9 stars after 500,000 reviews. So, they broke down what makes this app so successful.
Reading these case studies, you can understand what it takes to create a successful product and apply those lessons to your work.
Absurd Illustrations
If you want to add some whimsy and quirkiness to your projects, absurd illustrations are just what you need.
Their surrealist vector artworks are perfect for livening up websites, presentations, apps, and articles. These illustrations bring a touch of paradox and playfulness to any project.
Whether you want to add some quirk to your landing page or inject humour into your app, our absurd illustrations will surely fit the bill.
3D Transformer
As the name suggests, 3D transformed lets you turn any image into a beautiful 3D mockup with just a few clicks. It also comes with a Figma plugin, so you can quickly turn any frame into a stunning 3D mockup.
Design systems for Figma
This is a collection of popular design systems from all over the world, each backed by code for easy implementation.
Featuring design systems from top companies like Spotify and Uber, you can access tried and tested templates and guidelines to ensure consistent branding and design across your projects. And if you need extra guidance, they have a fantastic blog with a wide range of discussions on design systems.
Userbrain
Userbrain cloud-based platform is designed to help businesses measure and validate customer experiences through continuous feedback. With features like issue tracking, tagging, access control, and task management, you’ll have everything you need to ensure your customers have the best possible experience.
It also allows you to target specific audiences based on demographics like gender, age, and location and create custom test scenarios to get a feel for how your customers use your product.
If you need more than that, it also lets you automate your user testing schedule and even conduct periodic tests to ensure your customer experience is always top-notch.
Kickass UX
Kickass UX’s mission is to reinvent UX design education and give you the skills and resources you need to thrive in your career.
Their team is dedicated to helping you excel at overcoming stakeholder subjectivity so you can make a significant impact in your field.
In their UX library, you’ll find a wealth of helpful articles and case studies to help you stay up-to-date on the latest trends and best practices. They also offer free templates to help you fast-track your work and save time.
And that’s not all — they also have UX kits and other helpful resources to make your journey to becoming a top-notch UI/UX designer easier.
A stream of brands - ASOB
Are you a brand designer or someone who loves staying up-to-date with the latest visual identities? ASOB is a collection of unique visual identities. They curate the best creative works into carefully documented galleries.
But ASOB isn’t just for staying in the know — it’s also a comprehensive brand design library meant to inspire the creatives shaping the brands of tomorrow. You can use it to explore the library of visual identities, find inspiration for your next project and discover new typefaces,
Superflow
Superflow has a vast library of styled Webflow components.
With Superflow, you can easily copy and paste a component into your project and customize it to fit your branding. No more wasted time on cloning templates — choose from their massive selection of components and work on creating the perfect website for your business.
Apple & Banana
It is a publication dedicated to making every UX research study more easily incorporated into your projects. They understand that research in the real world can be messy, so they provide practical guidance to help you navigate it.
And the best part? Their publication is loved and recognized by researchers all around the globe, from big tech companies to small teams. So join the thousands of others and make your research fruitful with Apple & Banana.
How exactly do product manager and UX designer collaborate?
What’s the difference between a UX designer and a product manager? When both roles are on the team, they often wonder where each other’s responsibilities start and end.
I’m writing this from a UX perspective, but sometimes a professional may start in one role and work in the other. Some job duties overlap. It’s common to meet a product manager that started as a UXer or vice versa. When I compare these roles, I see clear-cut responsibilities. For example, a Product Manager has typically led prioritising feature requests.
Let’s examine why they are the perfect match for the product team. Then, some responsibilities are murky. Who makes personas? Who owns User Research? I’ve seen it at one company as the PM, another UX, and another Marketing—the same story.
In practice, there’s quite a bit of overlap between these two roles. This can cause friction for some, but under the right conditions, having both product managers and UX designers on the same team creates some of the most successful products and services.
People in each of these roles often come from various backgrounds. On the one hand, you have UX from graphic design, art, or even business and technology backgrounds. Product managers also come from multiple experiences, such as business or technology; in fact, many UX designers end up moving into product management!
If you read different job descriptions, you’ll start to see a lot of overlap in significant responsibilities:
It's not about roles; it's about skills.
I've found that defining roles matters less than how a company operates.
Highly collaborative teams have Product Managers and UX Designers assigning each other tasks based on what they need for the project. Whoever is best suited at that moment to do it does it. Sometimes the UX Designer might be doing research; other times, the PM, and hopefully, they will work on it more often. Everyone can move forward without feeling territorial.
We must realise that both Product Managers and UX Designers are essential, but they can make decisions together. If these two roles do not share responsibilities, you will have a disconnect between your team and product.
Product Management with no User Experience Design creates functional products that don’t make users excited. User Experience Design with no Product Management produces delightful products that don’t become businesses.
The overlap between UX and product management
A great deal of shared responsibility lies between UX designers and product managers.
Both people focus on solving customer problems through the product they are creating. It brings us to the first point of overlap between the two roles… defining the problem.
UX designers and product managers actively define the problems the product and features are solving for its customers. This work happens most effectively when product managers and UX collaborate.
Product managers are charged with meeting specific business goals through product development. To do this requires defining which problems to solve for customers that will also meet these key business objectives. For UX designers, the overlap occurs when they collaborate with product managers to define further those chosen problems to solve with a deeper understanding of the design and user implications of solving them.
The next area of overlap exists in understanding the product’s customer (or users). Both product managers and user experience designers should conduct and participate in user research. Whether interviews, usability tests or field study observations, each role is critical in learning more about the customers and creating key insights from user research.
Collaborating on a solution is the most significant overlap between UX and PM. Whether creating concepts, journey flows, or prototypes, these roles often work together to paint a picture of the solution for the customer. From there, iterating on that solution in the early stages or even post-launch is another shared responsibility between both roles.
User experience and product management are mutually reliant.
Innovation never occurs in a vacuum.
Making a fantastic product for customers requires a well-functioning team with the correct abilities and a positive dynamic among its members. The success of a product or service depends on the collaboration, communication, and understanding of the product’s creators and management. The most effective product managers appreciate the importance of user experience design, design thinking, and the work of product designers. In contrast, the most effective product designers understand the goals and roles of product managers and always strive for mutually beneficial partnerships.
How is video commerce a powerful tool for shopping?
How we consume video online has evolved so fast that it’s made my head spin.
Online videos featuring products and brands help consumers make purchasing decisions online. Modern-day consumers have grown to rely on video in their online shopping.
Video affects 64% of purchases made online.
In 2014, consumers who viewed videos were up to 3.3 times more likely to make online purchases. This is especially true for consumers who shopped from online-only retailers.
The demand for video product reviews, tutorials, how-to’s, unboxing, and comparison videos was exceptionally high during the 2014 winter holiday when most gift purchases occurred.
52% of consumers stated that watching product videos made them more confident shopping online.
Here are some interesting facts that need attention:
- Mobile video consumption is almost doubling with every passing year
- By 2020, video traffic will represent around 80–90% of the global consumer internet traffic
- videos will contribute 80% of all web traffic
What does this indicate?
Video commerce is the next big thing in marketing. But How Videos on Product Pages Can Increase the Conversion Rate of E-commerce Websites differs from what I will discuss, but how to implement it best in your existing products and the real-time problems faced.
Heuristic Evaluations
Android’s dominance in the Indian smartphone industry is echoed globally. The operating system held over 80 per cent of the smartphone market as of the fourth quarter of 2016. There will be an estimated 107.7 million Android users in the U.S. alone in 2016, compared to 87.7 million in 2014.
Android version market share distribution among smartphone owners as of September 2018
Contextual Research
Yeay is a young marketplace that facilitates buying, selling and discovering new products from around the globe through its video feeds. It brings in an excellent concept of creating full-screen vertical videos that are fun and creative. Users can swipe up the video to shop for the product showcased in the video.
E-commerce companies like Taobao and JD.com have been experimenting with video to engage and attract buyers to their platforms. Both companies have included live-streaming functions in their apps, allowing merchants to show potential buyers their wares and even offer discounts while interacting with viewers in real-time. Both have also launched short video functions within the e-commerce platforms.
In terms of the user interface, Lu Ke resembles Tik Tok. One slight difference is that Lu Ke focuses more on providing users with a question-and-answer platform and an e-commerce shopping guide. Video length parameters and tools for interacting with other users are similar to the market leader. Questions can be added to videos with the option to invite others to give responses. Users can also choose questions that they would like to answer.
Global brands are jumping on the trend. A study by consumer research group L2 showed that two-thirds of beauty brands in China had held live-streaming events on Tmall. While the fashion and beauty industries are leading the charge, live streaming is an opportunity for any industry. From luxury cars to French infant milk powder, brands are experiencing significant results, and it has become a regular part of their marketing mix.
E-commerce live streaming is one of the most critical potential growth areas for the live streaming industry in China. Several entertainment live-streaming apps, including Momo, Yizhibo, and Kuaishou, have incorporated e-commerce functionalities.
Womanstalk, “Korea’s first video commerce platform,” also comes aboard as the CSP (Commerce Service Provider). On Womanstalk, Suppliers are provided with video content produced by influencers — and in turn, suppliers list their products at the lowest price.
In 2017, Kuaishou was China’s most famous short video streaming app, with over 20 per cent market share, according to a December report by Chinese data provider Jiguang. According to a report released in January 2018, Kuaishou had 700 million registered users and over 100 million DAU.
Douyin has been one of the hottest short-video apps in China this year. It is a trendy short video platform owned by Bytedance. The international version of Douyin is called Tik Tok.
While Douyin has live-streaming features, it has yet to expand them as much as it initially said it might, so while some call it a live-streaming platform, I would categorise it as a short video platform.
Personas
Millennials are comfortable using videos in online shopping.
- 4 in 5 millennial shoppers find online product videos helpful when researching future purchases. — Animoto
- 67% of millennials are confident they can find a video on YouTube about anything, including product video reviews. — Think With Google
- Millennials are 146% more likely to watch videos on a retailer’s website during online shopping than older consumers. — Animoto
- Gen Y shoppers are 264% more likely to share product videos while doing online shopping. — Animoto
- Three-quarters of millennials rely on online video when comparison shopping. — Animoto
- 69% of millennial shoppers turn to online video content to research complementary products to add to their purchases. — Animoto
Shoppers watch product videos on the go.
- 50% of global YoutTube viewership comes from mobile devices. — Think With Google
- By 2019, 72% of mobile traffic will be online video content. — Cisco
- Mobile video viewers are 1.2 times more likely to think highly of companies offering product videos on their pages. — Think With Google
- Millennials who use mobile devices to watch online videos are 2.3 times more likely to go to YouTube first for the content. — Adwords Agency
- 34% of all video plays in the last quarter of 2014 were on tablets and smartphones.- Ooyala
- Tablet users are likelier to watch online videos longer than 10 minutes. On the other hand, 54% of mobile users use video content less than 10 minutes long. — Ooyala
It was published initially on Goodvidio Blog.
In India, Women online shoppers aged 19 to 26 are among the most active shoppers, comprising 52% of the total population of online women shoppers.
We’ll explain why there’s been an uptick of female online shoppers in India below. Forty percent of India’s 100 million female smartphone owners purchase on e-commerce sites and apps. Seventy percent of all internet purchases are made using a mobile device. Yet, 30% of online shoppers use a tablet or laptop. It’s important to remember that Tier-1 cities perform at 53%, whereas Tier-2 and Tier-3 markets only manage 47%.
The average attention span of a human being is currently eight seconds, down from twelve in the year 2000. As a result of the shift, novel approaches to delivering material have emerged. This innovation has led to the developing of new media formats like Facebook Live and 360-degree video. We expect to see a rise in the use of this format in 2018 from consumers and organisations looking to provide timely and relevant insights.
According to Luke W, mobile phones are used in portrait orientation 94% of the time; This means all content (including video) should be adapted for this orientation.
Scenarios
Technology ignores everything we know about how great conversation works. The idea, in theory, is that it makes it possible to focus on the person speaking. But it also rewards the loudest person in the room.
This reward-the-loudmouth design ignores everything we know about how truly great conversation works. Rich conversation thrives on what’s known as “turn-taking,” with the group fluidly moving its attention from speaker to speaker. In FaceTime and Hangouts, the people in the group don’t have any control over where they put their focus. That’s determined automatically by the software.
Many individuals watch videos while on public transportation, which can cause several issues. Users who are deaf or hard of hearing can have their viewing experience enhanced in several ways (HOH). Further investigation indicated that discrimination is not limited to a particular set of characteristics; for example, the audio-heavy experience was inaccessible to deaf users (ability-based exclusion).
A user study showed an overlap between pain points and user requirements caused by situational and ability-based limitations. This meant those watching videos in noisy places like airports, or cafes may benefit from solutions initially developed for the hard-of-hearing community.
To enable users who are deaf or HOH and people at loud airports/cafes to access video content, a full transcript allows for quick skimming and closes captioning provides real-time translation of the audio content — this offers different ways for users to engage with the same content. The subtitles can be made to appear/disappear.
However, let us remember my grandma, who is fantastic with her ears but not with her eyes. What about her? How about some useful UI?
First, you must consider what should produce sound in your app and why? The most important thing here is to do just what is necessary. You do not want your app to sound like a slot-machine club during busy hours.
Whenever you add sounds to an event, asking yourself, “Do I need a sound here?” would be a good idea. It is essential to understand the function of each sound component and remove whatever you do not need. Only the sounds that provide helpful information or improve the user’s experience should stay. This is further discussed in The Role of Sounds in UX.
Chatbots As Assistants Integrated with Video commerce.
We won’t see chatbots as a complete replacement for regular GUI experiences, but they will be integrated into messaging platforms (such as Facebook Messages) to serve as assistants. Businesses will have real-time automated conversations with their customers.
Putting it All Together
Many on the Internet hate vertical video. To self-righteous denizens of Reddit and YouTube, people who shoot mobile videos in portrait mode — think skinny and tall video rather than the widescreen format normalised by movies and television — are uncouth amateurs.
Thanks to apps like Meerkat, Twitter-owned Periscope and Snapchat, the media industry is beginning to take vertical video seriously. Snapchat told the Daily Mail, a Snapchat Discover content partner, that vertical video ad have up to nine times more completed views than horizontal video ads, according to Daily Mail North America CEO Jon Steinberg. That’s because vertical video delivers better results than standard video in environments where people hold their devices upright.
However, Digiday predicts that the tide may be turning in favour of vertical video. One reason cited in the article, and that I’ve experienced IRL is that shooting vertically is more ergonomic and simpler to do with one hand. As devices get more extensive, holding the phone with one hand becomes increasingly unwieldy and more likely to be passed over.
But when you consider that consumers hold their phones vertically 94% of the time, the whole vertical thing starts to sound slightly less crazy…
If It’s time to take vertical video seriously and Why Vertical Video is the Future needs a different article to discuss, I will present here both options.
So far, all video products have trained us to aim for function consistency when we rotate the device. As screen size has increased, this flaw in thinking has been exacerbated.
This small button move would allow users to hold the phone comfortably with one hand while pressing the record. Take it a step further and give them the ability to indicate which hand they’d like to use
Although I am stuck between the reality of text versus content, I will always like a balance of both; half screen video, half-screen text…
Something like this on the right side of the image:
Although I like how Facebook balances the videos and content with its existing UI and generates revenue, the users are curiosity-driven, which works for both vertical/horizontal videos.
Or a balance where the user decides when to watch a video and when not? Users should easily access information, see product tests that would be hard to try at home, and ask for requests the provider could try on the spot. This amount of information sharing and gathering could provide a massive boost in converting viewers to customers.
A 100% video commerce app is not a feasible option now. However, India does have some internet issues. With key players like Vodafone, Airtel, Jio etc., giving almost free Internet (or fixed daily quota), most of the Tier 2 population still has an average internet speed, and the videos do buffer here. India is ranked 67th for fixed broadband and 109th for mobile internet speeds in February, according to internet speed testing analysis firm Ookla. Read more.
I hope you found this interesting. Do share your thoughts. Here’s a little clip from the video-selling platform Kernl.
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Use this easy checklist to ensure a smooth design handoff
When a design cycle is complete, all implementation details must be communicated to the development team. The design handoff describes this procedure.
A standard part of this handoff is the exchange of links to various digital assets. The nature of your business will determine the nature of the deliverables you provide. Typically, you will receive a mix of the following when purchasing a digital product:
- The user takes action. It depicts a user’s actions with the product to accomplish a goal. Helpful for verifying our edge case handling and determining which elements link to which.
- Specifications for the display. Everything that has to do with screen pixel art. Utilised by programmers to ensure the finished output follows your designs.
- Assets and moving pictures. While the specifics will vary from process to process, this typically includes delivering high-resolution photos or JSON files.
- Prototypes. They show a developer how you want the final product to behave and are sometimes made for purposes like user testing.
Because of its potential impact, a design document warrants special care. This procedure can be streamlined significantly with the help of current design tools like Zeplin and Figma. But, designers still need to make an effort.
All hail the design doc
Many of the tasks that product managers and developers perform are already well documented. They do this so everyone may work off the same facts. The same holds true for designers.
A design document’s usefulness extends much beyond that of a mere source of information.
- Exhibit your wares. All the hard work behind the doors, from competitor research to usability reports, may be made public.
- The evolution of the log format. Including meeting notes from design reviews helps explain the thought process of making specific design choices.
- Establish a repeatable procedure. The consistent use of a plan of action for all your projects will force you to evaluate your methods. It serves as a benchmark against which your actions can be evaluated.
- Create a benchmark for good design. A design document is just another design deliverable if everyone on the team uses it. You may confidently onboard a new designer by directing them to all your lovely design documents. Others around you will have a firm grasp on what kind of behaviour to anticipate from you.
Sending an Invison link via Slack differs from writing a short design document by hand. How you present your work to others reflects poorly on you and your design team. It’s always beneficial to put in the extra work.
Tips for improving your design handoffs
Our processes as designers are distinct from those of coders.
Transfers should be mutually beneficial. If you want things to go well, consider the developers and product managers using your design document.
Pay attention to detail
Being thorough when producing final deliverables will help you avoid unnecessary back-and-forth, which can be annoying.
The time spent fixing mistakes after a handoff can add up quickly. Is it normal to inquire about something that seems obvious but may not be to developers?
- Verify that your connections work. Nothing is more frustrating than trying to access anything online only to discover that the link you tried to access is no longer active. Please don’t be the one to bring this on. Before submitting your paper, ensure all the links are open in separate tabs.
- Maintain an orderly aesthetic in your designs. Correcting little errors like misspellings can have a considerable impact. Your packaging should be given the same care as your designs. Only tell your team about it if you’d be willing to claim it as your own.
- Just check everything over! Verify your flows’ reasoning, ensure you have the required resources and account for every possible scenario. Your team will take whatever you say at face value, so make sure it’s accurate.
- Speak firmly and unambiguously. Without clear and precise documentation, your developers will have questions. Maybe they’ll hazard a guess that turns out to be entirely off base. Time spent correcting mistakes is reduced in proportion to the clarity of your detailing.
Think about their experience
Our processes as designers are distinct from those of coders.
Transfers should be mutually beneficial. If you want things to go well, consider the developers and product managers using your design document.
- Please be explicit. Make sure the layout of your document is appropriate for their needs. Everybody who visits your doc searching for a particular thing should be able to locate it without any trouble.
- Inquire of them. You should coordinate your efforts with them to determine how to speed up your team’s workflow. To a certain extent, every squad has its own identity. Learn who yours is.
- Observe their efforts. Because of how well we know our equipment, we tend to favour it. Share with your developers any keyboard shortcuts you’ve learned that have streamlined your use of a particular programme.
Keep your finger on the pulse
Immediately diving into the next project after a handover is appealing.
Going AWOL and making a snap decision in this state might be risky. Be there and be encouraging.
- Show up for review meetings. Observing the final working product lets, you learn how developers interpret your design documents.
- Don’t close your mind. Developers’ recommendations to alter the design occasionally make it into production. There are several possible explanations for this, and we need to hear them out. We don’t act as filters. It’s OK if others with more knowledge than us alter our designs.
- Keep your word. Developers will start implementing your plans when you hand off your work to them. The onus is on you to step in and assist them if you need to remember something. A blocked worker with a strict work schedule will cause problems for everyone.
Be an asset to your team
You are needed.
Nothing is more important than having a positive team-player mentality, regardless of how talented a designer you may be.
- Take on a pleasant demeanour. An offensive designer is universally reviled. Act in a way that makes people feel safe talking to you about anything they think. Even if you disagree, you should try to get along with them.
- Do what you can to assist. Do what you can to assist the team, even if it’s outside of your job description. Wrapping loose ends is even more important than handing off the design doc.
- Try to maintain an attitude of hunger and curiosity. The best designers are those who are well-rounded in other areas as well. You will develop empathy and become a more skilled designer if you take the time to learn about other people’s processes.
- Collaboration is essential in the design and construction phases. As the final gatekeeper before your designs reach the consumer, ensuring that the developers correctly implement them is in your best interest. This is why hangovers play such a crucial role.
Individuals within your product team are the target audience for any internal documentation. Remember their wants and desires, and provide them with a solution that improves their quality of life. If you do a good job, members of your team will go back to your design document time and time again, which will have an impact on how they go about their day-to-day tasks.
The incredible power of Zero-UI technology
For better or worse, much design work is still visual these days. This makes sense since the essential products we interact with have screens.
Television introduced us to screens in 1938 for the first time. Ever since, our world has been flooded with Computers, iPods, smartphones, tablets… and more and more types of screen-based devices.
Hence, today only a minute goes by without interacting with a screen.
The Internet of Things, coined by Kevin Ashton in 1999, surrounds us with intelligent devices. In 2020 more than 10 billion devices were already connected to the Internet — and by 2025, this amount is expected to double up to 20 billion.
So, knowing that intelligent machines can hear our words, anticipate our needs, and sense our gestures, what does that mean for the future of design, especially as those screens go away?
Let’s discover together what this so-called Zero-UI stands for.
What is Zero-UI?
It isn’t a new idea. I bet you are already familiar with it.
Zero User Interface, or Zero-UI, is an increasingly popular concept first coined by designer Andy Goodman, formerly at Accenture Interactive’s agency.
Have you ever used an Amazon Echo, talked to your iPhone using Siri, or skipped a song, double-tipping your AirPods? Then, you’ve already used a device that could be considered part of this so-called Zero-UI concept!
It is about getting away from the touchscreen and interfacing with the devices around us more naturally. This includes different fields such as haptics, computer vision, voice control, and even artificial intelligence.
Why do we need this transition?
It is aimed to allow more natural interactions when compared to screen-based devices.
To understand the need for this transition let’s look at how we currently communicate with technology to understand the need for this transition. Most of us interact with our devices daily through a Graphical User Interface (GUI).
A GUI interface allows users to interact with electronic devices through graphical icons and visual indicators. It can be a displaying screen — for computers — or a touchscreen for any phone or tablet. Thus, users must still use a mouse and keyboard combination or tapping and swiping to transmit information.
If you look at the history of computing, starting with the jacquard loom in 1801, humans have always had to interact with machines abstractly and complexly.
— by Andy Goodman.
Interfaces have come a long way from their humble origins, but they still need to provide the best experiences for those who use them. We download an endless amount of apps and click through too many screens in an attempt to perform daily tasks.
Luckily, designers and developers are addressing the issue to bring forth some exciting changes to help out with this problem. Just like computers evolved from being used via running code in a terminal to having a friendly and intuitive graphical interface, the next natural step has no interface.
Today, machines still force us to come to them on their terms, speaking their language. The next step for electronic devices is to finally understand us on our terms, in our own natural words, behaviours, and gestures.
This is precisely where Zero-UI appears. It is aimed to allow more natural interactions when compared to screen-based devices. At the helm of this transition are both gesture-based and voice-recognition user interfaces.
According to Dharmik, the gaming world has been one of the first to adopt gesture controls to provide a more natural user experience. The Nintendo Wii console was launched in 2006 and contained gesture-based controllers or later models. You can watch the revolutionary launch of Wii advertising below!
Launching advertising of Wii.
The world has fallen for the charm of this so-called Zero-UI, which will not likely change.
Voice recognition is another common Zero-UI feature found in our daily life. During the 2000s, Google launched Google Voice Search. Until Alexa was first released in 2014, voice recognition experienced a commercial explosion. Ever since, more than 312 million Alexa devices have been sold. Amazon is expected to overpass this amount by 2025: 320 million are expected to be sold.
How will Zero-UI change the design?
This technology does — and will — create a massive effect on society.
According to Andy Goodman, Zero-UI represents a whole new dimension for designers. He compares the designer’s leap from UI to Zero-UI as just designing for two sizes to thinking about what a user tries to do in any possible workflow.
Instead of relying on clicking, typing and tapping, users will now input information utilising voice, gestures, and touch. Interactions will move away from phones and computers and into physical devices. We will communicate instead.
The most important — and revolutionary — part of this concept is that it can be used for cities, homes, ecosystems, and personal devices.
Different Types of Zero-UI
There are various ways to communicate with current technology instead of relying on a visual screen, which can be used to achieve this desired Zero-UI.
Voice Recognition and Control
It’s a process where software or device identifies the human voice, understands some instruction, and performs a particular action accordingly. When a user asks a question or gives a statement to the software, the tool recognises and reacts to the user’s query.
The best examples of voice recognition and control are Siri and Amazon Echo.
Haptic Feedback
Haptic Feedback facilitates users with vibration-based Feedback. Even though we are already used to it when interacting with our phones, it is an integral part of wearable products such as fitness trackers and smartwatches as they enable users with notifications. It is also an essential feature for current game controllers — you can notice someone attacking you before seeing it on screen.
In the coming future, it will also be available with intelligent clothing.
Gesture-Based User Interface
It is one of the most natural ways of interaction. The gaming world first adopted this concept. It allows users to incorporate more motion and physical space properties than just button-based commands. The best examples of a gesture-based user interface are Microsoft Kinect, Think Wii, and PlayStation Move.
Google’s Project Soli.
Google has also released a gesture control product Project, Soli. A sensing technology detects touchless gesture interaction using a small radar.
Context Awareness
Contextually aware apps and devices facilitate users with a more simplified physical and digital experience by anticipating their needs. It eliminates all additional layers of interaction.
The AirPods are one of the best examples. By introducing sensors into a device or location data, we can design next-generation contextual experience that offers more implicit interaction rather than explicit.
These are some of the most common — and already working — ways to communicate with technology. Upcoming times will introduce breakthrough devices with these outstanding capabilities and even more.
Zero-UI will rely on Data and AI.
As we move away from screens, many of our interfaces will have to become more automatic, anticipatory, and predictive.
Whereas interface designers right now live in apps like InDesign and Adobe Illustrator, the non-linear design problems of Zero-UI will require vastly different tools and skill sets.
Designers will have to become experts in science, biology, and psychology to create these devices… stuff we don’t have to think about when screens constrain our designs.
— Andy Goodman.
One clear example would be designing a TV controller. Depending on who is standing in front of that TV, the gestures it needs to understand to do something as simple as turn up the volume might be radically different: a 40-year-old might twist an imaginary dial in mid-air, while a millennial might jerk their thumb up.
What’s after Zero-UI?
Zero-UI is the ultra-modern version of artificial intelligence.
Zero-UI is meant to allow users to experience more human-like interactions. Soon Google Assistant, Siri and Alexa will become the memories of the precious past of the tech world.
Looking to the future, the next big step will be for the concept of the ‘device’ to disappear.
— by Sundar Pichai, Google C.E.O
How Visual Design Contributes to an Engaging UX
Don Norman writes about the research in his book Emotional Design: Why we Love (or Hate) Everyday Things, where he found that “…the degree of system’s aesthetics increased the post-use judgements of both aesthetics and usability, although the degree of actual usability had no such effect.”
To rephrase, aesthetics have as much of an impact on the user experience as functionality. The idea that visual design could be more important than usability doesn’t sound right. It shouldn’t surprise us. Humans are attracted to things and people who find them attractive. Apps and sites are more likely to give a beautiful application the benefit of aesthetics.
What is the attraction?
That is to say; it’s an unanswerable question.
Before we can discuss the aesthetics of the user interface, a question must be answered. Has the term “objectively appealing” ever been defined? As defined by Pythagorean believers, beauty is “a manifestation of harmonious, mathematical relations such as the golden section,” an issue philosophers have debated since at least Pythagoras. Many researchers and philosophers attempted to quantify beauty’s value in the years after that.
In the eyes of some researchers, the things that appeal to our sense of beauty also happen to be healthy. Hence, we find healthy people “unattractive,” while we find aesthetically beautiful things like berries because they suit us. Although that hypothesis has significant flaws (see the attractiveness of toxic frogs), it may have some validity.
On the other hand, many believe beauty is a product of cultural norms. Consider that most American kids watch Disney movies at an early age, teaching them that villains and bad guys are ugly, but heroes and good guys are attractive. The media we consume daily form our perceptions of what is considered attractive here and now; nevertheless, in 10 years, many articles of clothing, styles of facial hair, and even body types that are considered attractive today will seem laughable and sad. The standards of beauty that a society holds vary as its values evolve.
Well, let’s apply that to user experience design. Some appealing interface or site structure features may be those we naturally identify with ease of use. Web design ideas and graphic elements that seem alluring today may have lost their lustre a few months or years ago. There was a time when comic sans were the standard, and flash splash pages were the mark of a well-designed website.
Alternatively, Voltaire believed that beauty cannot be defined, which may have inspired the idiom “beauty is in the eye of the beholder.” In the eyes of empiricists, beauty merely reflects the person who finds it attractive and shares similar qualities with pleasure.
Visual Design in UX
We may now explore the function of visual design in UX with the realisation that there is no single “absolutely beautiful” aesthetic. After all, there’s more to it than just aesthetics.
One can’t just compare graphic design and interface design. According to Usability.gov, visual design is the “strategic implementation of images, colours, typefaces, and other aspects” to improve a design or interaction and pique users’ interest. Interaction design concerns how well a product or service helps users complete a specific job. The visual design captures consumers’ attention by leading them to the appropriate functionality, prioritising tasks on a page through size, colour, and whitespace, and even boosting brand trust through visual cues.
Visual design is an increasingly popular field combining graphic and UX design elements. Graphic design is often the design of static images or visuals, with the proviso that these fields are ever-evolving. The visual design is quite balanced, including static images and visuals to enhance communication and usability. As a result of its incorporation of interaction and user interface design, user experience design emphasizes open lines of communication.
Users’ perceptions of a screen’s contents can be profoundly influenced by its aesthetic design (pun intended). Consumers have grown accustomed to the idea that aesthetically pleasing screens have higher utility, usability, and humanity levels.
The Correlation
The user’s experience can be altered by changes made to the visual design.
Google’s Director of Product Management, Luke Wroblewski, has devoted most of his career to studying the links between aesthetics and behaviour. His 2008 talk, “Communicating with Visual Hierarchy,” elaborates on the significance of visual design in user experience. To paraphrase, he claims that the following are aided by the use of visual hierarchy:
- communicate messages,
- illuminate actions, and
- organise information.
He offers a wealth of advice to help designers think critically about where and how they present data. A visually appealing hierarchy is also an easily navigable one. Still, little has changed in the seven years since then about how little attention is paid to visual design in UX.
A definition, please. Is there such a thing as objective beauty, or do some people find Microsoft aesthetically pleasing? Or is aesthetic appeal a luxury rather than a prerequisite? The user’s experience can be altered by changes made to the visual design. But it’s optional to get the job done. Users’ opinions of it will always be inextricably linked to the product’s success. Indeed, but how so? It is the million-dollar question.
Visitors will give an unsightly site the benefit of the doubt if their experience is positive, much like they might with a well-dressed job candidate at an interview. Users are more likely to give a site a second opportunity if they find it aesthetically pleasing, whether through more “conventional” design elements or more “intelligent” ones.
What does it mean for UX Designers?
You can only rely on something other than aesthetics to redeem a dreadful encounter.
Features or functionality appropriate for the user or poorly created can only be improved by the most appealing aesthetics. And remember aesthetics! There is rivalry in every industry, and good graphic design can help customers choose your app over others that provide similar features.
For aspiring user experience designers, here is a best of:
- Stay consistent. Inconsistency may ruin even the most stunning aesthetic. In this case, a person’s emotional reaction to the site’s design will directly impact their perception of its aesthetic appeal.
- Test visual concepts as well as paper prototypes. Visuals have a powerful effect on us, and effective branding may persuade us to trust and engage with a company. People often say they are “looking” at a website when actually “interacting” with it.
- Stay focused on trends. For a good reason, a little black dress has been a staple in women’s wardrobes for over a century. Simply put, it’s easy. It needs to be more spotless. That’s a timeless piece, for sure. A straightforward, clean, and classic aesthetic will also outlast fleeting fashions. Certain features of flat design (for example) are likely to be around, but many apps are predicted to appear “so 2015” in a few years.